Virtual Reality (VR) stories - Page 21
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
Ed-tech holds 'enormous power' to foster learning beyond the basics
Tue, 15th Mar 2016
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edutech
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uc
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ar, vr & metaverse
Education technology is crucial for fostering social and emotional learning, according to a new report by the World Economic Forum and BCG.
Could virtual reality stave off the obesity epidemic?
Mon, 29th Feb 2016
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healthtech
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ar, vr & metaverse
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interactive
Virtual reality shows promise in combating obesity and treating weight-related disorders, according to new research.
What does a child genius and dance music have in common? Cyber security, of course
Fri, 5th Feb 2016
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gaming
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data analytics
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martech
TechDay talked to Walter O'Brien, founder of Scorpion and computer science extraordinaire, about his latest foray into the world of cyber security.
PAX Australia 2015: the greatest gaming show in Australasia?
Sat, 7th Nov 2015
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gaming
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digital entertainment
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ar, vr & metaverse
PAX Australia 2015: A whirlwind of gaming splendour, from indie gems to AAA titans, celebrating the diversity of play.
Hands-on Review: Epson Moverio BT-200 AR Glasses
Mon, 2nd Nov 2015
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gaming
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digital entertainment
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ar, vr & metaverse
Epson (yes that Printer manufacturer) have taken a leap in creating their own version with full Augmented Reality (AR) coverage.
Cereal virtual reality?
Mon, 14th Sep 2015
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ar, vr & metaverse
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apps
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ar
Kellogg's is bringing back a cool cereal box prize that gives smartphone owners their very own taste of virtual reality.
Your invitation: ULearn Permission to Play
Tue, 25th Aug 2015
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edutech
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e-learning
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ar, vr & metaverse
CORE Education's popular ULearn educators' conference is back for 2015, pushing the boundaries of educational possibility and showcasing new tech.
Top e-learning trends impacting education
Wed, 27th May 2015
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edutech
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gaming
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uc
Today, elearning trends shaping schools and the way people learn. These include mobile learning, Tin Can API, edugaming, and augmented reality.
Virtual reality apps market set to explode
Tue, 26th May 2015
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ar, vr & metaverse
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apps
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mobility
Augmented Reality apps in the mobile games market will generate 420 million downloads annually by 2019, up from 30 million in 2014.
GoPro and Kolor to take virtual reality to new heights
Fri, 1st May 2015
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ar, vr & metaverse
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photography
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ar
GoPro acquires Kolor, a specialist in virtual reality and spherical media solutions, to enhance immersive viewing experiences.
Samsung goes for curves - and virtual reality
Fri, 5th Sep 2014
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digital signage
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displays
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ar, vr & metaverse
Samsung takes to the IFA technology showcase in Berlin to introduce its new Note 4, curved screen Note Edge and a virtual reality offering .
Facebook acquires virtual reality leader for US$2 billion
Thu, 27th Mar 2014
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gaming
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digital entertainment
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ar, vr & metaverse
Facebook embarks on a virtual future, snapping up Oculus VR for $2 billion, promising to revolutionise social interactions and gaming.
Zuckerberg dismisses Microsoft and Sony competition
Thu, 27th Mar 2014
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gaming
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digital entertainment
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ar, vr & metaverse
As the industry balks at Facebook's recent US$2 billion acquisition, CEO Mark Zuckerberg isn't worried about the likes of PlayStation or Xbox.
Sony announces Project Morpheus VR system
Fri, 21st Mar 2014
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gaming
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digital entertainment
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ar, vr & metaverse
Sony unveils Project Morpheus VR for PS4, promising a future of immersive gaming with innovative 3D audio and motion tracking.
Microsoft: Sorry...we screwed up
Mon, 26th Aug 2013
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ar, vr & metaverse
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microsoft
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ar
Microsoft issues heartfelt apology for recent Outlook.com outage, explains root cause and assures improvements for future reliability.
'There's a problem with Outlook right now'
Thu, 15th Aug 2013
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ar, vr & metaverse
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microsoft
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ar
Email service suffers breakdown, leaving only a small number of users without Outlook.com, according to Microsoft.
400m Outlook users following Hotmail upgrade
Tue, 7th May 2013
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ar, vr & metaverse
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microsoft
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hotmail
Microsoft has finished upgrading Hotmail customers to Outlook.com, driving more than 400 million active accounts.
Sony developing virtual reality headsets
Wed, 27th Jul 2011
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gaming
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digital signage
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digital entertainment
Sony is currently testing a prototype 3D headset that bears a striking resemblance to that 1980s 3D arcade folly, virtual reality.