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Virtual Reality (VR) stories - Page 13

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Nuclear sector encourages diversity & emerging tech

Tue, 14th Apr 2020
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ar, vr & metaverse
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dei
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emerging technology
Sydney hosted over 300 delegates last month advocating for diversity and cutting-edge tech in the nuclear sector, spotlighting peaceful nuclear applications.
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Corporate Australia must invest in smart technology now

Tue, 24th Mar 2020
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edge computing
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edge security
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ar, vr & metaverse
Smart technology is playing a critical role in the business community's response to adjusting to new social and industry norms.
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IDC: AR/VR market will still see eventual growth in 2020

Mon, 23rd Mar 2020
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supply chain
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hybrid & remote work
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ar, vr & metaverse
AR and VR headsets will see shipments decline in the near term due to COVID-19, but the long-term outlook is positive, according to IDC.
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Hands-on Review: HTC Vive Cosmos Elite External Tracking Faceplate

Fri, 20th Mar 2020
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gaming
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digital entertainment
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ar, vr & metaverse
TechDay's resident virtual reality fanatic, Darren Price, checks out the upcoming Vive Cosmos External Tracking Faceplate.
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Apple's new iPad Pro features LiDAR tech for immersive AR

Thu, 19th Mar 2020
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ar, vr & metaverse
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apple
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ipad
Apple's latest iPad Pro introduces state-of-the-art LiDAR technology for enhanced AR, dual cameras, and studio-quality microphones starting at NZ$1,499.
Dxc

DXC commits to helping ANZ businesses build immersive experiences

Fri, 6th Mar 2020
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healthtech
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ar, vr & metaverse
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hololens
DXC Technology is helping enterprises deploy augmented reality, virtual reality, and mixed reality technologies to enhance the digital workplace.
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HTC reveals its plans for the Vive Cosmos VR range

Mon, 2nd Mar 2020
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uc
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5g & beyond
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wireless networks
The Cosmos XR promises to be a major advancement in augmented reality allowing designers to view their concepts in a real-world environment.
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'Emotionally evocative' storylines may decrease VR cybersickness

Wed, 19th Feb 2020
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gaming
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digital entertainment
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ar, vr & metaverse
Emotionally evocative storylines in VR can reduce cybersickness, aiding new gamers' immersion and comfort, University of Waterloo researchers discover.
Gamer room

Revealed: Top gaming trends as industry grows rapidly

Tue, 18th Feb 2020
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gaming
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digital entertainment
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ar, vr & metaverse
The gaming industry is booming, set to reach USD$305 billion by 2025. Cloud gaming, esports, VR, and 5G technology are leading the charge.
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VR spells virtual trouble for some regulators

Thu, 30th Jan 2020
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gaming
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digital entertainment
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data privacy
As VR's global popularity surges, regulators face challenges on privacy, IP theft, and content disputes, prompting new policies and stricter scrutiny.
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OPPO outlines $10b vision for smart device innovation

Thu, 12th Dec 2019
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uc
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data analytics
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martech
Oppo unveils a USD $10 billion plan to boost innovation in 5G, AI, and AR, with a focus on developing a smart device ecosystem over the next three years.
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Feeling it: Robotic arms a step closer to expressing touch

Tue, 22nd Oct 2019
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robots
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ar, vr & metaverse
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ar
University of Bristol builds 'Mantis,' an affordable robotic arm offering touch feedback, enhancing VR experiences by enabling users to feel virtual objects.
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Blue Hat launches AR play-based learning center in China

Mon, 7th Oct 2019
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e-learning
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healthtech
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ar, vr & metaverse
The play-based learning center will provide an immersive learning experience across art, emotional, health, language, science, and social subjects.
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Christchurch firm sells AR tech to US retail marketing giant

Wed, 2nd Oct 2019
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software development
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ar, vr & metaverse
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ar
Christchurch's Smudge sells AR tech for in-store visualisation to US retail giant InContext Solutions, marking a milestone in augmented reality innovation.
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VR boom shows no sign of slowing

Wed, 18th Sep 2019
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healthtech
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ar, vr & metaverse
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microsoft
The virtual reality market will exhibit a 42.2% CAGR, as big brands move to offer an advanced user experience says Fortune Business Insights.
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Telstra brings advanced VR streaming to Aus

Fri, 6th Sep 2019
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uc
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5g & beyond
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wireless networks
Telstra and partners Magna Systems, Summit Tech, and Igloo debut 8K VR streaming over 5G at the Telstra Vantage showcase, setting an Australian first.
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AR 'Live View' navigation is coming to Google Maps

Thu, 29th Aug 2019
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ar, vr & metaverse
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google
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google maps
Live View will allow those travelling on foot around cities to navigate streets a little easier with turn-by-turn navigation.
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Facebook faces new frontiers with real time brain-to-text research

Thu, 1st Aug 2019
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uc
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martech
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ar, vr & metaverse
Facebook and UCSF are pioneering brain-computer interfaces to develop AR glasses enabling hands-free, real-time brain-to-text communication.
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A quick overview of Microsoft Dynamics in 2019

Wed, 10th Jul 2019
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ar, vr & metaverse
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microsoft
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microsoft dynamics
Microsoft Dynamics 2019: Integrating ERP and CRM, leveraging LinkedIn, mixed reality, and AI for a unified, data-driven platform with Microsoft's HoloLens 2.
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Retail study challenges myth that digital natives only shop online

Thu, 4th Jul 2019
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fintech
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financial systems
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ar, vr & metaverse
Despite beliefs that the younger generation prefers to shop online, they're actually the most likely to do more shopping in physical stores.