Virtual Reality (VR) stories - Page 13
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
Nuclear sector encourages diversity & emerging tech
Tue, 14th Apr 2020
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ar, vr & metaverse
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dei
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emerging technology
Sydney hosted over 300 delegates last month advocating for diversity and cutting-edge tech in the nuclear sector, spotlighting peaceful nuclear applications.
Corporate Australia must invest in smart technology now
Tue, 24th Mar 2020
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edge computing
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edge security
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ar, vr & metaverse
Smart technology is playing a critical role in the business community's response to adjusting to new social and industry norms.
IDC: AR/VR market will still see eventual growth in 2020
Mon, 23rd Mar 2020
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supply chain
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hybrid & remote work
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ar, vr & metaverse
AR and VR headsets will see shipments decline in the near term due to COVID-19, but the long-term outlook is positive, according to IDC.
Hands-on Review: HTC Vive Cosmos Elite External Tracking Faceplate
Fri, 20th Mar 2020
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gaming
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digital entertainment
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ar, vr & metaverse
TechDay's resident virtual reality fanatic, Darren Price, checks out the upcoming Vive Cosmos External Tracking Faceplate.
Apple's new iPad Pro features LiDAR tech for immersive AR
Thu, 19th Mar 2020
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ar, vr & metaverse
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apple
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ipad
Apple's latest iPad Pro introduces state-of-the-art LiDAR technology for enhanced AR, dual cameras, and studio-quality microphones starting at NZ$1,499.
DXC commits to helping ANZ businesses build immersive experiences
Fri, 6th Mar 2020
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healthtech
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ar, vr & metaverse
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hololens
DXC Technology is helping enterprises deploy augmented reality, virtual reality, and mixed reality technologies to enhance the digital workplace.
HTC reveals its plans for the Vive Cosmos VR range
Mon, 2nd Mar 2020
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uc
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5g & beyond
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wireless networks
The Cosmos XR promises to be a major advancement in augmented reality allowing designers to view their concepts in a real-world environment.
'Emotionally evocative' storylines may decrease VR cybersickness
Wed, 19th Feb 2020
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gaming
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digital entertainment
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ar, vr & metaverse
Emotionally evocative storylines in VR can reduce cybersickness, aiding new gamers' immersion and comfort, University of Waterloo researchers discover.
Revealed: Top gaming trends as industry grows rapidly
Tue, 18th Feb 2020
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gaming
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digital entertainment
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ar, vr & metaverse
The gaming industry is booming, set to reach USD$305 billion by 2025. Cloud gaming, esports, VR, and 5G technology are leading the charge.
VR spells virtual trouble for some regulators
Thu, 30th Jan 2020
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gaming
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digital entertainment
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data privacy
As VR's global popularity surges, regulators face challenges on privacy, IP theft, and content disputes, prompting new policies and stricter scrutiny.
OPPO outlines $10b vision for smart device innovation
Thu, 12th Dec 2019
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uc
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data analytics
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martech
Oppo unveils a USD $10 billion plan to boost innovation in 5G, AI, and AR, with a focus on developing a smart device ecosystem over the next three years.
Feeling it: Robotic arms a step closer to expressing touch
Tue, 22nd Oct 2019
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robots
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ar, vr & metaverse
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ar
University of Bristol builds 'Mantis,' an affordable robotic arm offering touch feedback, enhancing VR experiences by enabling users to feel virtual objects.
Blue Hat launches AR play-based learning center in China
Mon, 7th Oct 2019
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e-learning
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healthtech
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ar, vr & metaverse
The play-based learning center will provide an immersive learning experience across art, emotional, health, language, science, and social subjects.
Christchurch firm sells AR tech to US retail marketing giant
Wed, 2nd Oct 2019
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software development
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ar, vr & metaverse
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ar
Christchurch's Smudge sells AR tech for in-store visualisation to US retail giant InContext Solutions, marking a milestone in augmented reality innovation.
VR boom shows no sign of slowing
Wed, 18th Sep 2019
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healthtech
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ar, vr & metaverse
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microsoft
The virtual reality market will exhibit a 42.2% CAGR, as big brands move to offer an advanced user experience says Fortune Business Insights.
Telstra brings advanced VR streaming to Aus
Fri, 6th Sep 2019
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uc
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5g & beyond
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wireless networks
Telstra and partners Magna Systems, Summit Tech, and Igloo debut 8K VR streaming over 5G at the Telstra Vantage showcase, setting an Australian first.
AR 'Live View' navigation is coming to Google Maps
Thu, 29th Aug 2019
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ar, vr & metaverse
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google
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google maps
Live View will allow those travelling on foot around cities to navigate streets a little easier with turn-by-turn navigation.
Facebook faces new frontiers with real time brain-to-text research
Thu, 1st Aug 2019
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uc
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martech
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ar, vr & metaverse
Facebook and UCSF are pioneering brain-computer interfaces to develop AR glasses enabling hands-free, real-time brain-to-text communication.
A quick overview of Microsoft Dynamics in 2019
Wed, 10th Jul 2019
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ar, vr & metaverse
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microsoft
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microsoft dynamics
Microsoft Dynamics 2019: Integrating ERP and CRM, leveraging LinkedIn, mixed reality, and AI for a unified, data-driven platform with Microsoft's HoloLens 2.
Retail study challenges myth that digital natives only shop online
Thu, 4th Jul 2019
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fintech
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financial systems
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ar, vr & metaverse
Despite beliefs that the younger generation prefers to shop online, they're actually the most likely to do more shopping in physical stores.