Virtual Reality (VR) stories - Page 14
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
Vivo develops new tech for 5G era
Tue, 2nd Jul 2019
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uc
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5g & beyond
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wireless networks
Vivo unveils its 5G vision at MWC Shanghai 2019, introducing Vivo AR Glass, 5G Cloud Game, and Super FlashCharge 120W to revolutionise mobile user experience.
NBA and Unbnd announce an immersive content partnership
Wed, 26th Jun 2019
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martech
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ar, vr & metaverse
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marketing
The NBA and Australian firm Unbnd have unveiled a partnership to bring immersive, mixed reality NBA content to fans in Australia and Singapore.
Game review: Blood & Truth (PlayStation VR)
Tue, 4th Jun 2019
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gaming
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digital entertainment
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ar, vr & metaverse
SIE London Studio releases VR action-movie inspired cockney crime caper, Blood & Truth for PlayStation VR. FutureFive's Darren Price takes a butcher's.
Volvo and Varjo launch world-first mixed reality application for car development
Thu, 30th May 2019
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manufacturing
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cartech
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ar, vr & metaverse
Volvo Cars and Varjo have developed a mixed reality approach to evaluating prototypes and designs, using Varjo's high-end augmented reality headsets.
NetDragon expands business with new opportunities empowered by 5G
Wed, 29th May 2019
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uc
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5g & beyond
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wireless networks
NetDragon co-sponsors the 5G+VR/AR Innovation and Application Summit in Hefei, debuting its largest VR Experience Centre and advancing VR tech in education.
Doctor Who fans: This one's for you
Thu, 23rd May 2019
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gaming
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digital entertainment
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ar, vr & metaverse
Doctor Who fans can step into a new VR adventure, Doctor Who: The Edge of Time, launching this September with Jodie Whittaker as the Doctor.
Consumer spending on tech to reach US$1.32 trillion this year
Fri, 10th May 2019
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robots
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drones
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smart home
If you ever thought the tech industry for consumers was beginning to wane, the International Data Corporation has some stats for you.
Ericsson report uncovers the consumer potential of 5G
Thu, 9th May 2019
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uc
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5g & beyond
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wireless networks
Ericsson's report challenges 4 key myths about 5G's consumer value, revealing a future of enhanced connectivity.
Gartner: Augmented retail shopping a reality by next year
Tue, 2nd Apr 2019
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cx
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martech
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retailtech
Augmented reality and virtual reality will rely on 5G to change the customer experience inside and outside retail stores.
VR will soon turn your world upside down - literally
Thu, 28th Feb 2019
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ar, vr & metaverse
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motion computing
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ar
Wellington-based Eight360 unveils NOVA, a groundbreaking VR motion simulator offering limitless rotation, promising an unprecedented, immersive experience.
VR film takes you on a tour or Eminem's hometown
Mon, 25th Feb 2019
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digital entertainment
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ar, vr & metaverse
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film
Step inside Eminem's Detroit with the 360-degree VR film *Marshall from Detroit*, offering fans an immersive night ride through his hometown.
HTC Vive launches new VR innovation at MWC
Thu, 21st Feb 2019
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digital signage
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displays
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ar, vr & metaverse
HTC Vive unveils Vive Focus Plus, a premium VR standalone headset with dual 6DoF controllers and improved portability.
Reshape to relevance - Accenture's 2019 consumer survey
Mon, 14th Jan 2019
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digital entertainment
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ar, vr & metaverse
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video
Trends for digital voice assistants, extended reality and the over-the-top video market are explored in the latest global consumer survey.
2019: The year of digital transformation for APAC's data centres
Mon, 7th Jan 2019
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uc
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hyperscale
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blockchain
Commscope's APAC vice president shares how APAC is set to become the world's biggest data centre market by 2020.
Wine firm uses AR to tell its story right on the bottle
Wed, 12th Dec 2018
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martech
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ar, vr & metaverse
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marketing
A Central Otago wine company is using augmented reality (AR) and a 'digital first' strategy to change the way it builds its brand and engages with customers.
IDC: Standalone VR headset shipments grow 428.6% in 3Q18
Tue, 11th Dec 2018
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ar, vr & metaverse
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lenovo
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samsung
The VR headset market returned to growth in 3Q18 after four consecutive quarters of decline and now makes up 97% of the combined market.
Malaysia investing in data-driven future – but obstacles remain
Thu, 6th Dec 2018
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robots
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data analytics
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digital transformation
The country has openly expressed its desire to become the prime destination for high-tech industries in Southeast Asia.
Interview: VR's imminent impact on the data centre
Mon, 12th Nov 2018
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hyperscale
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dc
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ar, vr & metaverse
As VR's data demands surge, Bryan Hill of Interxion discusses how data centres must evolve with 5G to offer seamless user experiences and minimise latency.
China vs the US – who's winning the ICT market battle?
Wed, 17th Oct 2018
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robots
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iot
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iaas
The IDC's latest report reveals the US dominates software and AI spending, while China leads in IoT, AR/VR, and robotics, igniting the ICT market battle.
Gartner's top 10 tech trends for 2019
Tue, 16th Oct 2018
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uc
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semiconductors
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data analytics
Gartner has released a list of what it sees as the most important strategic tech trends to be aware of in the quickly upcoming year.