Virtual Reality (VR) stories - Page 15
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
Using technology to inspire customers
Wed, 19th Sep 2018
#
crm
#
uc
#
cx
Harnessing AI, machine learning, and VR, the travel industry seeks to predict and inspire consumer behaviour, making choices more personalised and engaging.
Transform responsibly - CompTIA's top 10 tech trends
Mon, 17th Sep 2018
#
uc
#
drones
#
biometrics
From IoT to AI, these innovations have the greatest potential to make near-term impacts on business, but CompTIA warns to approach them with care.
Immersive storytelling: Adobe's vision for VR/AR
Thu, 16th Aug 2018
#
martech
#
ar, vr & metaverse
#
adobe
Before the event, Adobe announced that they would be featuring VR and some of the ways they see it impacting the future.
University of Auckland property students get a taste of VR
Mon, 13th Aug 2018
#
ar, vr & metaverse
#
auckland university
#
property market
The University of Auckland's Business School is now using virtual reality (VR) to teach students about construction and leaky homes.
Emirates flies high with VR technology
Thu, 5th Jul 2018
#
ar, vr & metaverse
#
emirates
#
ar
This new feature available on emirates.com allows users to navigate through the Economy, Business and First Class cabins.
Is it an elixir? Is it a bottle? No, it's a wireless charger
Thu, 28th Jun 2018
#
ar, vr & metaverse
#
wireless charging
#
deconnect
Deconnect's Gloo combines wireless charging with ambient lighting and augmented reality previews, transforming tech aesthetics for modern interiors.
Hands-on Review: Star Wars Jedi Challenges
Wed, 20th Jun 2018
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Overall I had a blast with this game, and so far this is the closest you'll ever come to being a Jedi in real life.
AR, VR ready to roll out and revolutionise retail - GlobalData
Fri, 8th Jun 2018
#
cx
#
martech
#
ar, vr & metaverse
AR and VR technologies are reshaping the retail landscape by improving customer experience both in-store and online.
Adobe launches augmented reality platform, Project Aero, at Apple WWDC
Wed, 6th Jun 2018
#
martech
#
ar, vr & metaverse
#
apple
Adobe recently shared a preview of Project Aero, a new augmented reality authoring tool and multi-platform system.
How virtual reality is making people more human-centric
Fri, 1st Jun 2018
#
martech
#
ar, vr & metaverse
#
social enterprise
Most people are connected to one device or another throughout the day, and many have speculated that being more connected has made us more alone.
Everything you need to know about the Mirage Solo
Mon, 7th May 2018
#
ar, vr & metaverse
#
lenovo
#
ar
The Mirage Solo offers an all-in-one VR experience without needing a smartphone, PC, or external sensors, promising immersive gameplay and ease of use.
How Samsung brought the AR Emoji to life
Mon, 30th Apr 2018
#
ar, vr & metaverse
#
samsung
#
emoji
Samsung revolutionises messaging with AR Emoji on the Galaxy S9/S9+, using facial recognition and augmented reality to create personalised avatars.
Skyrim VR comes to the PC
Mon, 23rd Apr 2018
#
gaming
#
digital entertainment
#
ar, vr & metaverse
PC players finally get to play the eight-year-old Skyrim in virtual reality. Is one of the most ported games of all time worth another go?.
China's rising bandwidth usage is a double-edged sword for Hong Kong's data centers
Fri, 20th Apr 2018
#
hyperscale
#
public cloud
#
ar, vr & metaverse
Given the limited amount of land, how much longer will Hong Kong's data centers remain the gem of the industry?.
Robots, drones and connected cars: Spark shows off their 5G future
Thu, 12th Apr 2018
#
robots
#
uc
#
drones
Recently I had the opportunity to visit Spark at their Auckland headquarters to explore their vision of the 5G future.
The VR/AR market could be worth $1.8 billion in 2018
Tue, 10th Apr 2018
#
ar, vr & metaverse
#
market
#
report
Gaming remains the primary reason for sales of VR devices and this is unlikely to change over the next few years.
A glance at the future: Mind-reading AI, VR journalism & radical collaboration
Thu, 5th Apr 2018
#
data analytics
#
digital transformation
#
martech
Purdue scientists decode brain activity, igniting AI-led mind-reading tech to revolutionise future workplaces.
Major iOS update brings new augmented reality experiences
Thu, 5th Apr 2018
#
ar, vr & metaverse
#
ios
#
apple
This free software update also offers customers more visibility into the battery health and performance of their iPhone.
GTC18 - Keynote: the flash, the facts, the future
Thu, 29th Mar 2018
#
cartech
#
ai
#
healthtech
A roundup of Jensen Huang's opening keynote at NVIDIA's GPU Technology Conference 2018, including an incredible remote driving reveal.
UK lags behind EU in tech investment, but strong in hybrid cloud
Wed, 21st Mar 2018
#
network infrastructure
#
hybrid cloud
#
hpc
A new survey from Dell Technologies has revealed the UK is lagging behind its EU counterparts in tech investment like AI, VR and HPC.